annotate ServerMonitor/Objects/Schedule.cs @ 0:3e1a2131f897

Initial commit. Ping check, scheduling, UI working. SSH check mostly working.
author Brad Greco <brad@bgreco.net>
date Mon, 31 Dec 2018 18:32:14 -0500
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children 3142e52cbe69
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1 using System;
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2
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3 namespace ServerMonitorApp
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4 {
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5 public class Schedule
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6 {
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7 public Schedule() { }
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8
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9 public Schedule(FrequencyUnits units, int frequency, TimeSpan startTime, TimeSpan endTime)
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10 {
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11 Units = units;
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12 Frequency = frequency;
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13 StartTime = startTime;
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14 EndTime = endTime;
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15 }
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16
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17 public int Frequency { get; set; }
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18
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19 public FrequencyUnits Units { get; set; }
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20
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21 public TimeSpan StartTime { get; set; }
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22
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23 public TimeSpan EndTime { get; set; }
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24
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25 public DateTime GetNextTime(DateTime lastScheduledTime)
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26 {
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27 return GetNextTime(lastScheduledTime, DateTime.Now);
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28 }
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29
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30 public DateTime GetNextTime(DateTime lastScheduledTime, DateTime minStartTime)
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31 {
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32 DateTime nextTime = lastScheduledTime;
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33 if (Units == FrequencyUnits.Day)
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34 {
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35 //TODO what if nextTime is null or really long ago?
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36 while (nextTime < minStartTime)
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37 nextTime = nextTime.AddDays(Frequency).Date.Add(StartTime);
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38 }
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39 else
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40 {
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41 // If the last run time was more than a day ago, fast-forward to reduce the number of loops
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42 if (nextTime < minStartTime.AddHours(-24))
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43 nextTime = minStartTime.Date.Add(StartTime).AddHours(-24);
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44 //TODO handle start time and end time
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45 while (nextTime < minStartTime)
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46 {
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47 switch (Units)
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48 {
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49 case FrequencyUnits.Second: nextTime = nextTime.AddSeconds(Frequency); break;
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50 case FrequencyUnits.Minute: nextTime = nextTime.AddMinutes(Frequency); break;
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51 case FrequencyUnits.Hour: nextTime = nextTime.AddHours(Frequency); break;
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52 default: throw new InvalidOperationException("Unexpected frequency units: " + Units);
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53 }
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54 }
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55 if (StartTime < EndTime)
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56 {
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57 if (nextTime.TimeOfDay < StartTime)
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58 nextTime = nextTime.Date + StartTime;
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59 else if (nextTime.TimeOfDay > EndTime)
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60 nextTime = nextTime.Date.AddDays(1) + StartTime;
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61 }
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62 else if (nextTime.TimeOfDay > EndTime && nextTime.TimeOfDay < StartTime)
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63 {
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64 nextTime = nextTime.Date + StartTime;
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65 }
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66 }
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67 return nextTime;
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68 }
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69 }
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70
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71 public enum FrequencyUnits { Second, Minute, Hour, Day }
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72 }