Mercurial > servermonitor
annotate ServerMonitor/Forms/InputDialog.cs @ 16:7626b099aefd
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author | Brad Greco <brad@bgreco.net> |
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date | Tue, 30 Apr 2019 20:40:58 -0400 |
parents | 7127d5b5ac75 |
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1 using System; |
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2 using System.Drawing; |
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3 using System.Windows.Forms; |
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4 |
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5 namespace ServerMonitorApp |
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6 { |
9 | 7 /// <summary>Message dialog with an input box.</summary> |
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8 public partial class InputDialog : Form |
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9 { |
9 | 10 /// <summary>Message to show.</summary> |
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11 public string Message { get; set; } |
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12 |
9 | 13 /// <summary>Icon to show.</summary> |
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14 public Icon MessageIcon { get; set; } |
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9 | 16 /// <summary>The text entered by the user.</summary> |
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- Don't show multiple password dialogs for the same key if the first one was cancelled.
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17 public string Input { get; private set; } = ""; |
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18 |
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19 public InputDialog() |
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20 { |
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21 InitializeComponent(); |
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22 } |
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23 |
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24 private void InputDialog_Load(object sender, EventArgs e) |
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25 { |
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26 MessageIconPictureBox.Image = (MessageIcon ?? SystemIcons.Question).ToBitmap(); |
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27 MessageLabel.Text = Message; |
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28 } |
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29 |
9 | 30 /// <summary>Updates the public property with the checked state so it can be read by the dialog owner.</summary> |
31 private void InputTextBox_TextChanged(object sender, EventArgs e) | |
32 { | |
33 Input = InputTextBox.Text; | |
34 } | |
35 | |
36 /// <summary>Creates and shows an input box dialog.</summary> | |
37 /// <param name="message">The message to display.</param> | |
38 /// <param name="icon">The icon to display.</param> | |
39 /// <param name="owner">The dialog owner.</param> | |
40 /// <returns>The string entered by the user, or null if the dialog was cancelled.</returns> | |
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41 public static string ShowDialog(string message, Icon icon = null, IWin32Window owner = null) |
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42 { |
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43 using (InputDialog dialog = new InputDialog() { Message = message, MessageIcon = icon }) |
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44 { |
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45 return dialog.ShowDialog(owner) == DialogResult.OK ? dialog.Input : null; |
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46 } |
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47 } |
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48 } |
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49 } |