Mercurial > servermonitor
view ServerMonitor/Forms/InputDialog.cs @ 18:b713b9db4c82
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author | Brad Greco <brad@bgreco.net> |
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date | Mon, 27 May 2019 15:40:44 -0400 |
parents | 7127d5b5ac75 |
children |
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using System; using System.Drawing; using System.Windows.Forms; namespace ServerMonitorApp { /// <summary>Message dialog with an input box.</summary> public partial class InputDialog : Form { /// <summary>Message to show.</summary> public string Message { get; set; } /// <summary>Icon to show.</summary> public Icon MessageIcon { get; set; } /// <summary>The text entered by the user.</summary> public string Input { get; private set; } = ""; public InputDialog() { InitializeComponent(); } private void InputDialog_Load(object sender, EventArgs e) { MessageIconPictureBox.Image = (MessageIcon ?? SystemIcons.Question).ToBitmap(); MessageLabel.Text = Message; } /// <summary>Updates the public property with the checked state so it can be read by the dialog owner.</summary> private void InputTextBox_TextChanged(object sender, EventArgs e) { Input = InputTextBox.Text; } /// <summary>Creates and shows an input box dialog.</summary> /// <param name="message">The message to display.</param> /// <param name="icon">The icon to display.</param> /// <param name="owner">The dialog owner.</param> /// <returns>The string entered by the user, or null if the dialog was cancelled.</returns> public static string ShowDialog(string message, Icon icon = null, IWin32Window owner = null) { using (InputDialog dialog = new InputDialog() { Message = message, MessageIcon = icon }) { return dialog.ShowDialog(owner) == DialogResult.OK ? dialog.Input : null; } } } }