Mercurial > servermonitor
view ServerMonitor/Controls/CheckControl.cs @ 40:c4fc74593a78 default tip
Mono fix
author | Brad Greco <brad@bgreco.net> |
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date | Sat, 13 Jun 2020 13:28:20 -0400 |
parents | 7127d5b5ac75 |
children |
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using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Windows.Forms; namespace ServerMonitorApp { /// <summary>Base class for check controls.</summary> /// <remarks>This control should never be used directly, but marking it abstract causes problems with the designer.</remarks> public partial class CheckControl : UserControl { /// <summary>Type of the check this control can edit.</summary> public Type CheckType => GetCheckType(GetType()); public CheckControl() { InitializeComponent(); } private void CheckControl_Load(object sender, EventArgs e) { CheckGroupBox.Text = Helpers.GetDisplayName(CheckType); // Bind change listeners to checkboxes to enable or disable a panel of controls. // The leftmost checkbox is assumed to be the "master switch" for the panel. IEnumerable<Panel> panels = CheckGroupBox.Controls.OfType<Panel>(); foreach (Panel panel in panels) { CheckBox mainCheckBox = panel.Controls.OfType<CheckBox>().OrderBy(c => c.Left).FirstOrDefault(); if (mainCheckBox != null) { mainCheckBox.CheckedChanged += CheckControl_CheckedChanged; DisablePanelByCheckBox(mainCheckBox); } } } private void CheckControl_CheckedChanged(object sender, EventArgs e) { DisablePanelByCheckBox((CheckBox)sender); } /// <summary>Enables or disables all sibling controls of a checkbox.</summary> /// <param name="checkBox">The checkbox to disable or enable the sibling controls of.</param> private void DisablePanelByCheckBox(CheckBox checkBox) { foreach (Control control in checkBox.Parent.Controls) { if (control != checkBox) control.Enabled = checkBox.Checked; } } /// <summary>Sets the values of the controls from a check's properties.</summary> /// <remarks>Subclasses should implement this method. Marking as abstract causes problems with the designer.</remarks> public virtual void LoadCheck(Check check) { } /// <summary>Updates the properties of a check from user input.</summary> /// <remarks>Subclasses should implement this method. Marking as abstract causes problems with the designer.</remarks> public virtual void UpdateCheck(Check check) { } /// <summary>Creates an instance of a check control based on a check type.</summary> public static CheckControl Create(Type CheckType) { // Use reflection to find a check control that declares it handles the given type. Type checkControlType = typeof(CheckControl).Assembly.GetTypes().FirstOrDefault(t => GetCheckType(t) == CheckType); // If one was found, instantiate it. return checkControlType == null ? null : (CheckControl)Activator.CreateInstance(checkControlType); } /// <summary>Gets the value of the CheckTypeAttribute for a type.</summary> private static Type GetCheckType(Type type) { return type.GetAttribute<CheckTypeAttribute>()?.CheckType; } } }