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1 using System;
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2 using System.Collections.Generic;
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3 using System.ComponentModel;
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4 using System.IO;
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5 using System.Linq;
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6
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7 namespace ShortcutKeyFinder
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8 {
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9 /// <summary>Class to find all shortcuts that have hotkeys assigned</summary>
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10 /// <remarks>As far as I can tell, Windows only looks for shortcut hotkeys in the Start Menu and on the Desktop. So this class does as well.</remarks>
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11 class ShortcutKeyFinder
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12 {
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13 private bool _showAll;
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14 private List<Shortcut> _allShortcuts = new List<Shortcut>(); // List to hold all the shortcuts we find, regardless of whether they have hotkeys
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15
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16 /// <summary>List of all shortcuts found in the search locations</summary>
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17 /// <remarks>If <see cref="ShowAll"/> is true, shortcuts without assigned hotkeys are included</remarks>
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18 public BindingList<Shortcut> Shortcuts { get; private set; }
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19
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20 /// <summary>Indicates whether to include shortcuts without assigned hotkeys in the list of <see cref="Shortcuts"/></summary>
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21 public bool ShowAll
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22 {
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23 get { return _showAll; }
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24 set
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25 {
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26 _showAll = value;
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27 UpdateShortcutList();
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28 }
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29 }
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30
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31 /// <summary>Constructor</summary>
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32 public ShortcutKeyFinder()
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33 {
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34 Shortcuts = new BindingList<Shortcut>();
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35 }
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36
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37 /// <summary>Scans the search locations for shortcut files</summary>
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38 /// <param name="Admin">Whether to consider shortcuts owned by all users as read-only</param>
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39 public void LoadShortcuts(bool Admin = false)
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40 {
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41 // Reset the master list and rescan the search directories
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42 _allShortcuts.Clear();
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43 LoadShortcuts(Environment.GetFolderPath(Environment.SpecialFolder.StartMenu), false);
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44 LoadShortcuts(Environment.GetFolderPath(Environment.SpecialFolder.CommonStartMenu), !Admin);
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45 LoadShortcuts(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), false);
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46 LoadShortcuts(Environment.GetFolderPath(Environment.SpecialFolder.CommonDesktopDirectory), !Admin);
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47 // Update the public list with what we found
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48 UpdateShortcutList();
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49 }
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50
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51 /// <summary>Recursively scans a directory shortcut files</summary>
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52 /// <param name="path">Directory to scan</param>
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53 /// <param name="readOnly">Whether to consider the found shortcuts as read-only</param>
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54 /// <remarks>The <paramref name="readOnly"/> parameter exists for speed, to avoid checking permissions on every file. Good enough for our purposes.</remarks>
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55 private void LoadShortcuts(string path, bool readOnly)
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56 {
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57 try
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58 {
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59 foreach (string lnk in Directory.EnumerateFiles(path, "*.lnk", SearchOption.AllDirectories))
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60 _allShortcuts.Add(new Shortcut(lnk) { ReadOnly = readOnly });
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61 }
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62 catch { } // Silently ignore access denied errors, likely nothing the user can do about it anyway
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63 }
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64
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65 /// <summary>Updates the public list of <see cref="Shortcuts"/> with the results of the most recent scan</summary>
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66 private void UpdateShortcutList()
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67 {
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68 // Remove event handlers while we're manipulating the list
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69 Shortcuts.ListChanged -= Shortcuts_ListChanged;
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70
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71 // Reset the list and add all appropriate shortcuts based on the current value of ShowAll
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72 Shortcuts.Clear();
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73 foreach (Shortcut shortcut in _allShortcuts)
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74 if (shortcut.Hotkey != null || _showAll)
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75 Shortcuts.Add(shortcut);
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76
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77 // Go through the list and look for duplicates
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78 FindDuplicateShortcuts();
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79
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80 // Re-add event handlers
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81 Shortcuts.ListChanged += Shortcuts_ListChanged;
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82 }
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83
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84 /// <summary>Triggers a search for duplicate shortcuts when one of the shortcuts changes</summary>
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85 void Shortcuts_ListChanged(object sender, ListChangedEventArgs e)
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86 {
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87 FindDuplicateShortcuts();
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88 }
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89
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90 /// <summary>Scans for shortcuts that have duplicate hotkeys</summary>
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91 private void FindDuplicateShortcuts()
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92 {
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93 Shortcuts.GroupBy(shortcut => shortcut.Hotkey).ToList().ForEach(group => group.ToList().ForEach(shortcut => shortcut.HasDuplicateHotkey = group.Count() > 1 && group.Key != null));
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94 }
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95 }
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96 }
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