Mercurial > servermonitor
annotate ServerMonitor/Objects/Schedule.cs @ 19:b3128fe10d57
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author | Brad Greco <brad@bgreco.net> |
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date | Wed, 29 May 2019 20:18:37 -0400 |
parents | 68d7834dc28e |
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1 using System; |
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2 |
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3 namespace ServerMonitorApp |
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4 { |
17 | 5 /// <summary>Schedule to control when a check is automatically executed.<summary> |
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6 public class Schedule |
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7 { |
17 | 8 // Required empty constructor for XML serialization. |
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9 public Schedule() { } |
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10 |
17 | 11 /// <summary>Schedule constructor</summary> |
12 /// <param name="units">The time units to use.</param> | |
13 /// <param name="frequency">How frequently to run the check.</param> | |
14 /// <param name="startTime">Time of day the check should begin running.</param> | |
15 /// <param name="endTime">Time of day the check should stop running.</param> | |
16 /// <remarks> | |
17 /// If endTime is before startTime, then the endTime is interpreted as being on the next day. | |
18 /// For example, if startTime = 17:00 and endTime is 8:00, then the check will start running | |
19 /// at 17:00 and stop running at 8:00 the next day. | |
20 /// </remarks> | |
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21 public Schedule(FrequencyUnits units, int frequency, TimeSpan startTime, TimeSpan endTime) |
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22 { |
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23 Units = units; |
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24 Frequency = frequency; |
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25 StartTime = startTime; |
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26 EndTime = endTime; |
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27 } |
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28 |
17 | 29 /// <summary>How often the check should be executed.</summary> |
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30 public int Frequency { get; set; } |
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31 |
17 | 32 /// <summary>The time units used to interpret the frequency.</summary> |
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33 public FrequencyUnits Units { get; set; } |
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34 |
17 | 35 /// <summary>Time of day the check should begin running.</summary> |
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36 public TimeSpan StartTime { get; set; } |
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37 |
17 | 38 /// <summary>Time of day the check should stop running.</summary> |
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39 public TimeSpan EndTime { get; set; } |
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17 | 41 /// <summary>Given the last time a check was scheduled to run, calculates the next time in the future it should run.</summary> |
42 /// <param name="lastScheduledTime">The last time a check was scheduled to run.</param> | |
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43 public DateTime GetNextTime(DateTime lastScheduledTime) |
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44 { |
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45 return GetNextTime(lastScheduledTime, DateTime.Now); |
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46 } |
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47 |
17 | 48 /// <summary>Given the last time a check was scheduled to run, calculates the next time after the given date it should run.</summary> |
49 /// <param name="lastScheduledTime">The last time a check was scheduled to run.</param> | |
50 /// <param name="minStartTime">The earliest allowed time to return.</param> | |
51 /// <remarks> | |
52 /// The next execution time of a check cannot necessarily be determined by taking the | |
53 /// last execution time and adding the configured number of time units. The computer might | |
54 /// have been asleep or the program might have not been running, so the next date might | |
55 /// be in the past. | |
56 /// | |
57 /// To best follow the schedule, we take the last execution time and fast-forward time | |
58 /// by adding the configured time interval until we get a resulting time that is in the future. | |
59 /// For example, suppose a check is scheduled to run every 5 minutes starting at 7:00. | |
60 /// The check last ran at 7:40, and the computer was suspended shortly thereafter and resumed | |
61 /// at 8:28. The next execution time is determined by adding 5 minutes to 7:40 until we obtain | |
62 /// a time after 8:28, in this case, 8:30. | |
63 /// </remarks> | |
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64 public DateTime GetNextTime(DateTime lastScheduledTime, DateTime minStartTime) |
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65 { |
17 | 66 // Start by setting the next time to the last time the check was run. |
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67 DateTime nextTime = lastScheduledTime; |
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68 if (Units == FrequencyUnits.Day) |
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69 { |
17 | 70 // If the check is scheduled only once a day, simply add days until we find a time in the future. |
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71 while (nextTime < minStartTime) |
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72 nextTime = nextTime.AddDays(Frequency).Date.Add(StartTime); |
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73 } |
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74 else |
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75 { |
17 | 76 // If the last run time was more than a day ago, fast-forward a day at a time to reduce the number of loops. |
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77 if (nextTime < minStartTime.AddHours(-24)) |
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78 nextTime = minStartTime.Date.Add(StartTime).AddHours(-24); |
17 | 79 // Add the configured time interval to the last run time until we obtain a time in the future. |
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80 while (nextTime < minStartTime) |
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81 { |
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82 switch (Units) |
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83 { |
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84 case FrequencyUnits.Second: nextTime = nextTime.AddSeconds(Frequency); break; |
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85 case FrequencyUnits.Minute: nextTime = nextTime.AddMinutes(Frequency); break; |
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86 case FrequencyUnits.Hour: nextTime = nextTime.AddHours(Frequency); break; |
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87 default: throw new InvalidOperationException("Unexpected frequency units: " + Units); |
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88 } |
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89 } |
17 | 90 // Now we have the next date and time, but we don't know yet if it is within |
91 // the active times of day the check is allowed to run between. | |
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92 if (StartTime < EndTime) |
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93 { |
17 | 94 // The allowed start and end times are on the same day. |
95 // If the next scheduled time is too early (before the allowed start time), | |
96 // wait to run it until the start time happens. | |
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97 if (nextTime.TimeOfDay < StartTime) |
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98 nextTime = nextTime.Date + StartTime; |
17 | 99 // If the next scheduled time is too late (after the allowed end time), |
100 // wait to run it until the start time happens on the following day. | |
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101 else if (nextTime.TimeOfDay > EndTime) |
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102 nextTime = nextTime.Date.AddDays(1) + StartTime; |
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103 } |
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104 else if (nextTime.TimeOfDay > EndTime && nextTime.TimeOfDay < StartTime) |
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105 { |
17 | 106 // The allowed start time is on the day after the allowed end time, |
107 // and the next scheduled time is too early (before the allowed start time). | |
108 // Wait to run the check until the allowed start time happens. | |
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109 nextTime = nextTime.Date + StartTime; |
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110 } |
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111 } |
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112 return nextTime; |
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113 } |
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114 |
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115 public override string ToString() |
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116 { |
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117 return string.Format("Every {0} {1}", Frequency, Units.ToString().ToLower() + (Frequency == 1 ? "" : "s")); |
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118 } |
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119 } |
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120 |
17 | 121 /// <summary>Units of time that a check can be scheduled to run in intervals of.</summary> |
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122 public enum FrequencyUnits { Second, Minute, Hour, Day } |
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123 } |