annotate ServerMonitor/Objects/Schedule.cs @ 40:c4fc74593a78 default tip

Mono fix
author Brad Greco <brad@bgreco.net>
date Sat, 13 Jun 2020 13:28:20 -0400
parents 7645122aa7a9
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 using System;
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2 using System.ComponentModel;
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3 using System.Xml.Serialization;
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4
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5 namespace ServerMonitorApp
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6 {
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7 /// <summary>Schedule to control when a check is automatically executed.<summary>
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8 public class Schedule
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9 {
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10 // Required empty constructor for XML serialization.
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11 public Schedule() { }
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12
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13 /// <summary>Schedule constructor</summary>
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14 /// <param name="units">The time units to use.</param>
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15 /// <param name="frequency">How frequently to run the check.</param>
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16 /// <param name="startTime">Time of day the check should begin running.</param>
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17 /// <param name="endTime">Time of day the check should stop running.</param>
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18 /// <remarks>
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19 /// If endTime is before startTime, then the endTime is interpreted as being on the next day.
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20 /// For example, if startTime = 17:00 and endTime is 8:00, then the check will start running
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21 /// at 17:00 and stop running at 8:00 the next day.
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22 /// </remarks>
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23 public Schedule(FrequencyUnits units, int frequency, TimeSpan startTime, TimeSpan endTime)
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24 {
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25 Units = units;
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26 Frequency = frequency;
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27 StartTime = startTime;
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28 EndTime = endTime;
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29 }
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30
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31 /// <summary>How often the check should be executed.</summary>
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32 public int Frequency { get; set; }
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34 /// <summary>The time units used to interpret the frequency.</summary>
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35 public FrequencyUnits Units { get; set; }
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37 /// <summary>Time of day the check should begin running.</summary>
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38 [XmlIgnore]
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39 public TimeSpan StartTime { get; set; }
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41 /// <summary>Time of day the check should stop running.</summary>
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42 [XmlIgnore]
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43 public TimeSpan EndTime { get; set; }
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44
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45 /// <summary>Property to serialize StartTime since serializing a TimeSpan does not work by default.</summary>
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46 [Browsable(false), EditorBrowsable(EditorBrowsableState.Never)]
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47 public long StartTimeTicks
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48 {
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49 get { return StartTime.Ticks; }
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50 set { StartTime = new TimeSpan(value); }
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51 }
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52
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53 /// <summary>Property to serialize EndTime since serializing a TimeSpan does not work by default.</summary>
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54 [Browsable(false), EditorBrowsable(EditorBrowsableState.Never)]
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55 public long EndTimeTicks
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56 {
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57 get { return EndTime.Ticks; }
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58 set { EndTime = new TimeSpan(value); }
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59 }
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60
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61 /// <summary>Given the last time a check was scheduled to run, calculates the next time in the future it should run.</summary>
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62 /// <param name="lastScheduledTime">The last time a check was scheduled to run.</param>
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63 public DateTime GetNextTime(DateTime lastScheduledTime)
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64 {
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65 return GetNextTime(lastScheduledTime, DateTime.Now);
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66 }
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67
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68 /// <summary>Given the last time a check was scheduled to run, calculates the next time after the given date it should run.</summary>
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69 /// <param name="lastScheduledTime">The last time a check was scheduled to run.</param>
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70 /// <param name="minStartTime">The earliest allowed time to return.</param>
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71 /// <remarks>
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72 /// The next execution time of a check cannot necessarily be determined by taking the
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73 /// last execution time and adding the configured number of time units. The computer might
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74 /// have been asleep or the program might have not been running, so the next date might
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75 /// be in the past.
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76 ///
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77 /// To best follow the schedule, we take the last execution time and fast-forward time
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78 /// by adding the configured time interval until we get a resulting time that is in the future.
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79 /// For example, suppose a check is scheduled to run every 5 minutes starting at 7:00.
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80 /// The check last ran at 7:40, and the computer was suspended shortly thereafter and resumed
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81 /// at 8:28. The next execution time is determined by adding 5 minutes to 7:40 until we obtain
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82 /// a time after 8:28, in this case, 8:30.
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83 /// </remarks>
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84 public DateTime GetNextTime(DateTime lastScheduledTime, DateTime minStartTime)
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85 {
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86 // Start by setting the next time to the last time the check was run.
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87 DateTime nextTime = lastScheduledTime;
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88 if (Units == FrequencyUnits.Day)
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89 {
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90 // If the check is scheduled only once a day, simply add days until we find a time in the future.
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91 while (nextTime < minStartTime)
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92 nextTime = nextTime.AddDays(Frequency).Date.Add(StartTime);
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93 }
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94 else
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95 {
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96 // If the last run time was more than a day ago, fast-forward a day at a time to reduce the number of loops.
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97 if (nextTime < minStartTime.AddHours(-24))
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98 nextTime = minStartTime.Date.Add(StartTime).AddHours(-24);
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99 // Add the configured time interval to the last run time until we obtain a time in the future.
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100 while (nextTime < minStartTime)
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101 {
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102 switch (Units)
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103 {
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104 case FrequencyUnits.Second: nextTime = nextTime.AddSeconds(Frequency); break;
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105 case FrequencyUnits.Minute: nextTime = nextTime.AddMinutes(Frequency); break;
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106 case FrequencyUnits.Hour: nextTime = nextTime.AddHours(Frequency); break;
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107 default: throw new InvalidOperationException("Unexpected frequency units: " + Units);
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108 }
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109 }
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110 // Now we have the next date and time, but we don't know yet if it is within
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111 // the active times of day the check is allowed to run between.
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112 if (StartTime < EndTime)
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113 {
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114 // The allowed start and end times are on the same day.
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115 // If the next scheduled time is too early (before the allowed start time),
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116 // wait to run it until the start time happens.
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117 if (nextTime.TimeOfDay < StartTime)
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118 nextTime = nextTime.Date + StartTime;
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119 // If the next scheduled time is too late (after the allowed end time),
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120 // wait to run it until the start time happens on the following day.
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121 else if (nextTime.TimeOfDay > EndTime)
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122 nextTime = nextTime.Date.AddDays(1) + StartTime;
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123 }
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124 else if (nextTime.TimeOfDay > EndTime && nextTime.TimeOfDay < StartTime)
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125 {
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126 // The allowed start time is on the day after the allowed end time,
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127 // and the next scheduled time is too early (before the allowed start time).
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128 // Wait to run the check until the allowed start time happens.
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129 nextTime = nextTime.Date + StartTime;
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130 }
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131 }
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132 return nextTime;
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133 }
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134
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135 public override string ToString()
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136 {
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137 return string.Format("Every {0} {1}", Frequency, Units.ToString().ToLower() + (Frequency == 1 ? "" : "s"));
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138 }
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Brad Greco <brad@bgreco.net>
parents:
diff changeset
139 }
3e1a2131f897 Initial commit. Ping check, scheduling, UI working. SSH check mostly working.
Brad Greco <brad@bgreco.net>
parents:
diff changeset
140
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68d7834dc28e More comments.
Brad Greco <brad@bgreco.net>
parents: 12
diff changeset
141 /// <summary>Units of time that a check can be scheduled to run in intervals of.</summary>
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7645122aa7a9 Get it working under Mono
Brad Greco <brad@bgreco.net>
parents: 32
diff changeset
142 public enum FrequencyUnits { Second = 0, Minute = 1, Hour = 2, Day = 3 }
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3e1a2131f897 Initial commit. Ping check, scheduling, UI working. SSH check mostly working.
Brad Greco <brad@bgreco.net>
parents:
diff changeset
143 }